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Post by jeffrey on Dec 2, 2005 23:40:23 GMT 1
This is a listing of the internal functions in the MAGNOX Order!
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Post by jeffrey on Dec 2, 2005 23:46:20 GMT 1
QuarterMaster's Responsibilities in more detail:
- Invite strong players into the alliance
Surround yourself with Strong Allies that can help you in times of war. These allies should be near you (max 50 Tiles).
- Assign a position
After they joined, you can assign them the position of Knight (people with strong armies) or Brother (smaller villages)
- Kick Players
Everyone in our alliance must be online al lease every 48 hours, exceptions can be granted by talking to their respective QuarterMaster. If you don't seem to play much, the QuarterMaster will kick you out of the Alliance
All of these functions can be performed by clicking on your embassy, go to the alliance and then selecting Options from the menu. A typical QuarterMaster is online a lot!
The Quartermaster is also the main intelligence source in times of WAR. He should collect data about his knights and Brothers in his region and come up with tactical plans.
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Post by jeffrey on Dec 2, 2005 23:49:10 GMT 1
The Marshal is responsible for the alliance diplomacy. This means:
- Negotiate with other alliances to propose a NAP, alliance or to engage war in consensus with the Grand Master, Grand Commander and other Marshals.
- Evaluate other alliance proposals
- Negotiate with other alliances in case of war or raiding incidents.
- Internal communication to members of our alliance.
- Invite players into the alliance
- Kick players that do not follow the rules, judge function. The final decision in this matter will be taken by reaching consensus with the grand master, commander and Marshal(s)
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